Runebind

Modifiers

Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.

The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.

Rarity

Modifiers come in colors indicating their rarity and general value: common (gray), rare (blue), epic (purple), legendary (yellow). The color of the item itself gives you a quick read on its overall modifier quality.

Identification

Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.

Armor

Every 100 points is another health bar against hits. Burning, freezing and falling ignore it. Summed across your armor.

Shown on items as: Thin, Plated, Reinforced, Fortified

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -10 to -5 (85% of rolls)
  • ✦Common: +5 to +9 (10% of rolls)
  • ✦Rare: +9 to +17 (5% of rolls)
  • ✦Epic: +18 to +19 (<1% of rolls)
  • ✦Legendary: +20 (<1% of rolls)

Attack Damage

Percentage bonus or penalty to the weapon's base damage per hit.

Shown on items as: Dull, Sharp, Polished, Whetted, Razored

Rolls on: sword, axe, spear, pickaxe

  • ✦Negative: -20% to -10% (65% of rolls)
  • ✦Common: +10% to +19% (23% of rolls)
  • ✦Rare: +19% to +37% (11% of rolls)
  • ✦Epic: +37% to +46% (1% of rolls)
  • ✦Legendary: +47% to +60% (<1% of rolls)

Attack Speed

Changes how quickly the weapon swings.

Shown on items as: Clumsy, Light, Swift

Rolls on: sword, axe, spear, pickaxe

  • ✦Negative: -30% to -10% (85% of rolls)
  • ✦Common: +10% to +19% (10% of rolls)
  • ✦Rare: +19% to +28% (5% of rolls)
  • ✦Epic: +28% to +30% (<1% of rolls)
  • ✦Legendary: +30% (<1% of rolls)

Attuned

Affects your ability charge regeneration rate.

Rolls on: helmet, chestplate, leggings, boots

Charge Regen

  • ✦Negative: -20% to -10% (50% of rolls)
  • ✦Common: +10% to +18% (33% of rolls)
  • ✦Rare: +18% to +28% (15% of rolls)
  • ✦Epic: +28% to +36% (2% of rolls)
  • ✦Legendary: +36% to +40% (<1% of rolls)

Beast Resistance

Every 100 points is another health bar against beast melee. View mob types in codex bestiary.

Shown on items as: Tame, Wild, Primal

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (49% of rolls)
  • ✦Rare: +25 to +40 (23% of rolls)
  • ✦Epic: +40 to +51 (3% of rolls)
  • ✦Legendary: +52 to +70 (<1% of rolls)

Blast Resistance

Every 100 points is another health bar against explosions: creepers, TNT, blasts.

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +20 to +42 (49% of rolls)
  • ✦Rare: +43 to +64 (23% of rolls)
  • ✦Epic: +64 to +77 (3% of rolls)
  • ✦Legendary: +78 to +100 (<1% of rolls)

Charge Leech

Restores a percentage of the melee or arrow damage a weapon hit deals as ability charge. Negative values drain your charge when you attack.

Shown on items as: Decharged, Charged, Supercharged

Rolls on: sword, axe, spear, bow, crossbow

  • ✦Negative: -20% to -10% (25% of rolls)
  • ✦Common: +10% to +25% (49% of rolls)
  • ✦Rare: +25% to +29% (23% of rolls)
  • ✦Epic: +29% to +32% (3% of rolls)
  • ✦Legendary: +33% to +50% (<1% of rolls)

Cumbersome

Changes how fast you move.

Rolls on: bow, crossbow

Movement Speed

  • ✦Negative: -60% to -20% (100% of rolls)

Damage Reduction

Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.

Shown on items as: Thin, Plated, Reinforced, Fortified

Rolls on: shield

  • ✦Negative: -10% to -5% (70% of rolls)
  • ✦Common: +5% to +9% (20% of rolls)
  • ✦Rare: +9% to +12% (9% of rolls)
  • ✦Epic: +12% to +14% (1% of rolls)
  • ✦Legendary: +14% to +15% (<1% of rolls)

Durability Efficiency

Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.

Shown on items as: Fragile, Durable, Resilient, Artisan, Unbreakable

Rolls on: sword, axe, spear, pickaxe, bow, crossbow, shield, helmet, chestplate, leggings, boots

  • ✦Negative: -50% to -30% (55% of rolls)
  • ✦Common: +25% to +43% (29% of rolls)
  • ✦Rare: +43% to +70% (14% of rolls)
  • ✦Epic: +71% to +93% (2% of rolls)
  • ✦Legendary: +93% to +100% (<1% of rolls)

Explosive

Rolls on: bow, crossbow

Damage

  • ✦Common: 2 to 3
  • ✦Rare: 3 to 3.5
  • ✦Epic: 3.5 to 4
  • ✦Legendary: 4 to 5

Radius

  • ✦Common: 2 to 3
  • ✦Rare: 3
  • ✦Epic: 3 to 3.5
  • ✦Legendary: 3.5 to 4

These stats share one roll: a strong result in one usually means a weaker result in the other.

Fall Damage

Reduces damage taken from falls. Found on boots.

Shown on items as: Padded, Cushioned, Weightless

Rolls on: boots

  • ✦Common: -45% to -25% (65% of rolls)
  • ✦Rare: -76% to -45% (30% of rolls)
  • ✦Epic: -87% to -76% (4% of rolls)
  • ✦Legendary: -90% to -87% (1% of rolls)

Feeble / Hasty

Rolls on: sword

Always

  • ✦-20% Attack Damage

Attack Speed

  • ✦Negative: +10% to +25% (55% of rolls)
  • ✦Common: +25% to +34% (29% of rolls)
  • ✦Rare: +34% to +39% (14% of rolls)
  • ✦Epic: +39% to +40% (2% of rolls)
  • ✦Legendary: +40% (<1% of rolls)

Fire

Effect on hit: ignition

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Damage

  • ✦Common: 3 to 4
  • ✦Rare: 4 to 4.5
  • ✦Epic: 4.5 to 5
  • ✦Legendary: 5 to 6

These stats share one roll: a strong result in one usually means a weaker result in the other.

Frost

Effect on hit: frost

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Intensity

  • ✦Common: 0.7x to 1x
  • ✦Rare: 1x to 1.1x
  • ✦Epic: 1.1x to 1.2x
  • ✦Legendary: 1.2x to 1.5x

These stats share one roll: a strong result in one usually means a weaker result in the other.

Gas

Effect on hit: poison

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Duration

  • ✦Common: 5s to 8.5s
  • ✦Rare: 8.5s to 9.9s
  • ✦Epic: 9.9s to 10.7s
  • ✦Legendary: 10.7s to 14s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Health Regen

Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.

Shown on items as: Waning, Soothing, Rejuvenating, Radiant

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -25% to -5% (85% of rolls)
  • ✦Common: +10% to +14% (10% of rolls)
  • ✦Rare: +14% to +24% (5% of rolls)
  • ✦Epic: +24% to +29% (<1% of rolls)
  • ✦Legendary: +29% to +30% (<1% of rolls)

Heavy

Changes how fast you move.

Rolls on: axe, spear, pickaxe, shield, helmet, chestplate, leggings, boots

Movement Speed

  • ✦Negative: -15% to -5% (100% of rolls)

Knockback

Increases how far enemies are pushed back by your weapon's hits and shots.

Rolls on: sword, spear, bow

  • ✦Common: +50% to +147% (65% of rolls)
  • ✦Rare: +148% to +192% (30% of rolls)
  • ✦Epic: +193% to +198% (4% of rolls)
  • ✦Legendary: +199% to +200% (1% of rolls)

Knockback Resistance

Reduces how far you get pushed when hit.

Shown on items as: Steady, Rooted

Rolls on: shield, helmet, chestplate, leggings, boots

  • ✦Common: +10% to +18% (65% of rolls)
  • ✦Rare: +18% to +28% (30% of rolls)
  • ✦Epic: +28% to +30% (4% of rolls)
  • ✦Legendary: +30% (1% of rolls)

Lifesteal

Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.

Shown on items as: Burdened, Leeching, Siphoning, Devouring

Rolls on: sword, axe, spear, bow, crossbow

  • ✦Negative: -20% to -5% (55% of rolls)
  • ✦Common: +5% to +10% (29% of rolls)
  • ✦Rare: +10% to +17% (14% of rolls)
  • ✦Epic: +17% to +19% (2% of rolls)
  • ✦Legendary: +19% to +20% (<1% of rolls)

Lightning

Effect on hit: lightning

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 3% to 6%
  • ✦Rare: 6% to 7%
  • ✦Epic: 7%
  • ✦Legendary: 7% to 10%

Damage

  • ✦Common: 1 to 2
  • ✦Rare: 2
  • ✦Epic: 2 to 2.5
  • ✦Legendary: 2.5 to 4

Stun Duration

  • ✦Common: 0.5s to 1.3s
  • ✦Rare: 1.3s to 1.6s
  • ✦Epic: 1.6s to 1.8s
  • ✦Legendary: 1.8s to 2.5s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Luck

Chance to find a rare item.

Shown on items as: Unlucky, Lucky, Fortunate

Rolls on: pickaxe

  • ✦Negative: -50% to -10% (25% of rolls)
  • ✦Common: +10% to +66% (49% of rolls)
  • ✦Rare: +67% to +96% (23% of rolls)
  • ✦Epic: +96% to +123% (3% of rolls)
  • ✦Legendary: +128% to +200% (<1% of rolls)

Max Health

Increases or decreases your maximum health. Found on chestplates.

Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -4 to -2 (80% of rolls)
  • ✦Common: +2 to +4 (13% of rolls)
  • ✦Rare: +4 to +6 (6% of rolls)
  • ✦Epic: +6 to +7 (<1% of rolls)
  • ✦Legendary: +7 to +8 (<1% of rolls)

Multishot

Rolls on: crossbow

Always

  • ✦+2 Multishot

Arrow Damage

  • ✦Common: -30% to -11% (65% of rolls)
  • ✦Rare: -11% to -2% (30% of rolls)
  • ✦Epic: -2% to -1% (4% of rolls)
  • ✦Legendary: -1% (1% of rolls)

Piercing

Rolls on: crossbow

Always

  • ✦+1 Piercing

Arrow Damage

  • ✦Common: -30% to -11% (65% of rolls)
  • ✦Rare: -11% to -2% (30% of rolls)
  • ✦Epic: -2% to -1% (4% of rolls)
  • ✦Legendary: -1% (1% of rolls)

Power

Changes the damage of arrows shot from this bow or crossbow.

Rolls on: bow

Arrow Damage

  • ✦Common: +50% to +66% (65% of rolls)
  • ✦Rare: +66% to +74% (30% of rolls)
  • ✦Epic: +74% to +80% (4% of rolls)
  • ✦Legendary: +81% to +100% (1% of rolls)

Projectile Resistance

Every 100 points is another health bar against projectiles: arrows, crossbow bolts, fireballs.

Shown on items as: Splintered, Deflecting, Repelling

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (49% of rolls)
  • ✦Rare: +25 to +40 (23% of rolls)
  • ✦Epic: +40 to +51 (3% of rolls)
  • ✦Legendary: +52 to +70 (<1% of rolls)

Quick Charge

Rolls on: crossbow

Reload Speed

  • ✦Common: +25% to +50%
  • ✦Rare: +50%
  • ✦Epic: +50% to +75%
  • ✦Legendary: +75%

Arrow Damage

  • ✦Common: -30% to -11%
  • ✦Rare: -11% to -2%
  • ✦Epic: -2% to -1%
  • ✦Legendary: -1%

These stats share one roll: a strong result in one usually means a weaker result in the other.

Reach

Changes how far away you can hit enemies with this weapon.

Shown on items as: Stunted, Reaching, Lunging

Rolls on: sword, axe

  • ✦Negative: -0.5 to -0.2 (25% of rolls)
  • ✦Common: +0.3 to +0.6 (49% of rolls)
  • ✦Rare: +0.6 to +0.8 (23% of rolls)
  • ✦Epic: +0.8 to +1 (3% of rolls)
  • ✦Legendary: +1 to +1.5 (<1% of rolls)

Shield Cooldown

Changes the recovery time after your shield is disabled by an axe hit.

Shown on items as: Clumsy, Light, Swift

Rolls on: shield

  • ✦Negative: +1s to +3s (90% of rolls)
  • ✦Common: -0.9s to -0.5s (7% of rolls)
  • ✦Rare: -1.4s to -0.9s (3% of rolls)
  • ✦Epic: -1.5s to -1.4s (<1% of rolls)
  • ✦Legendary: -1.5s (<1% of rolls)

Sweeping Damage

Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.

Shown on items as: Cleaving, Slashing, Reaping

Rolls on: sword

  • ✦Common: +25% to +45% (65% of rolls)
  • ✦Rare: +45% to +83% (30% of rolls)
  • ✦Epic: +84% to +97% (4% of rolls)
  • ✦Legendary: +97% to +100% (1% of rolls)

Thorns

Returns a percentage of the damage (after armor damage reduction) of each melee hit you take to the attacker. Summed across your armor.

Rolls on: helmet, chestplate, leggings, boots

  • ✦Common: +10% to +25% (65% of rolls)
  • ✦Rare: +25% to +40% (30% of rolls)
  • ✦Epic: +40% to +50% (4% of rolls)
  • ✦Legendary: +51% to +100% (1% of rolls)

Undead Resistance

Every 100 points is another health bar against undead mobs. View mob types in codex bestiary. Projectile damage from skeletons is not affected.

Shown on items as: Desecrated, Sacred, Divine

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (49% of rolls)
  • ✦Rare: +25 to +40 (23% of rolls)
  • ✦Epic: +40 to +51 (3% of rolls)
  • ✦Legendary: +52 to +70 (<1% of rolls)