Modifiers
Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.
The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.
Rarity
Modifiers come in colors indicating their rarity and general value: common (gray), rare (blue), epic (purple), legendary (yellow). The color of the item itself gives you a quick read on its overall modifier quality.
Identification
Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.
Armor
Every 100 points is another health bar against hits. Burning, freezing and falling ignore it. Summed across your armor.
Shown on items as: Thin, Plated, Reinforced, Fortified
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -10 to -5 (85% of rolls)
- ✦Common: +5 to +9 (10% of rolls)
- ✦Rare: +9 to +17 (5% of rolls)
- ✦Epic: +18 to +19 (<1% of rolls)
- ✦Legendary: +20 (<1% of rolls)
Attack Damage
Percentage bonus or penalty to the weapon's base damage per hit.
Shown on items as: Dull, Sharp, Polished, Whetted, Razored
Rolls on: sword, axe, spear, pickaxe
- ✦Negative: -20% to -10% (65% of rolls)
- ✦Common: +10% to +19% (23% of rolls)
- ✦Rare: +19% to +37% (11% of rolls)
- ✦Epic: +37% to +46% (1% of rolls)
- ✦Legendary: +47% to +60% (<1% of rolls)
Attack Speed
Changes how quickly the weapon swings.
Shown on items as: Clumsy, Light, Swift
Rolls on: sword, axe, spear, pickaxe
- ✦Negative: -30% to -10% (85% of rolls)
- ✦Common: +10% to +19% (10% of rolls)
- ✦Rare: +19% to +28% (5% of rolls)
- ✦Epic: +28% to +30% (<1% of rolls)
- ✦Legendary: +30% (<1% of rolls)
Attuned
Affects your ability charge regeneration rate.
Rolls on: helmet, chestplate, leggings, boots
Charge Regen
- ✦Negative: -20% to -10% (50% of rolls)
- ✦Common: +10% to +18% (33% of rolls)
- ✦Rare: +18% to +28% (15% of rolls)
- ✦Epic: +28% to +36% (2% of rolls)
- ✦Legendary: +36% to +40% (<1% of rolls)
Beast Resistance
Every 100 points is another health bar against beast melee. View mob types in codex bestiary.
Shown on items as: Tame, Wild, Primal
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (49% of rolls)
- ✦Rare: +25 to +40 (23% of rolls)
- ✦Epic: +40 to +51 (3% of rolls)
- ✦Legendary: +52 to +70 (<1% of rolls)
Blast Resistance
Every 100 points is another health bar against explosions: creepers, TNT, blasts.
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +20 to +42 (49% of rolls)
- ✦Rare: +43 to +64 (23% of rolls)
- ✦Epic: +64 to +77 (3% of rolls)
- ✦Legendary: +78 to +100 (<1% of rolls)
Charge Leech
Restores a percentage of the melee or arrow damage a weapon hit deals as ability charge. Negative values drain your charge when you attack.
Shown on items as: Decharged, Charged, Supercharged
Rolls on: sword, axe, spear, bow, crossbow
- ✦Negative: -20% to -10% (25% of rolls)
- ✦Common: +10% to +25% (49% of rolls)
- ✦Rare: +25% to +29% (23% of rolls)
- ✦Epic: +29% to +32% (3% of rolls)
- ✦Legendary: +33% to +50% (<1% of rolls)
Cumbersome
Changes how fast you move.
Rolls on: bow, crossbow
Movement Speed
- ✦Negative: -60% to -20% (100% of rolls)
Damage Reduction
Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.
Shown on items as: Thin, Plated, Reinforced, Fortified
Rolls on: shield
- ✦Negative: -10% to -5% (70% of rolls)
- ✦Common: +5% to +9% (20% of rolls)
- ✦Rare: +9% to +12% (9% of rolls)
- ✦Epic: +12% to +14% (1% of rolls)
- ✦Legendary: +14% to +15% (<1% of rolls)
Durability Efficiency
Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.
Shown on items as: Fragile, Durable, Resilient, Artisan, Unbreakable
Rolls on: sword, axe, spear, pickaxe, bow, crossbow, shield, helmet, chestplate, leggings, boots
- ✦Negative: -50% to -30% (55% of rolls)
- ✦Common: +25% to +43% (29% of rolls)
- ✦Rare: +43% to +70% (14% of rolls)
- ✦Epic: +71% to +93% (2% of rolls)
- ✦Legendary: +93% to +100% (<1% of rolls)
Explosive
Rolls on: bow, crossbow
Damage
- ✦Common: 2 to 3
- ✦Rare: 3 to 3.5
- ✦Epic: 3.5 to 4
- ✦Legendary: 4 to 5
Radius
- ✦Common: 2 to 3
- ✦Rare: 3
- ✦Epic: 3 to 3.5
- ✦Legendary: 3.5 to 4
These stats share one roll: a strong result in one usually means a weaker result in the other.
Fall Damage
Reduces damage taken from falls. Found on boots.
Shown on items as: Padded, Cushioned, Weightless
Rolls on: boots
- ✦Common: -45% to -25% (65% of rolls)
- ✦Rare: -76% to -45% (30% of rolls)
- ✦Epic: -87% to -76% (4% of rolls)
- ✦Legendary: -90% to -87% (1% of rolls)
Feeble / Hasty
Rolls on: sword
Always
- ✦-20% Attack Damage
Attack Speed
- ✦Negative: +10% to +25% (55% of rolls)
- ✦Common: +25% to +34% (29% of rolls)
- ✦Rare: +34% to +39% (14% of rolls)
- ✦Epic: +39% to +40% (2% of rolls)
- ✦Legendary: +40% (<1% of rolls)
Fire
Effect on hit: ignition
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Damage
- ✦Common: 3 to 4
- ✦Rare: 4 to 4.5
- ✦Epic: 4.5 to 5
- ✦Legendary: 5 to 6
These stats share one roll: a strong result in one usually means a weaker result in the other.
Frost
Effect on hit: frost
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Intensity
- ✦Common: 0.7x to 1x
- ✦Rare: 1x to 1.1x
- ✦Epic: 1.1x to 1.2x
- ✦Legendary: 1.2x to 1.5x
These stats share one roll: a strong result in one usually means a weaker result in the other.
Gas
Effect on hit: poison
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Duration
- ✦Common: 5s to 8.5s
- ✦Rare: 8.5s to 9.9s
- ✦Epic: 9.9s to 10.7s
- ✦Legendary: 10.7s to 14s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Health Regen
Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.
Shown on items as: Waning, Soothing, Rejuvenating, Radiant
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -25% to -5% (85% of rolls)
- ✦Common: +10% to +14% (10% of rolls)
- ✦Rare: +14% to +24% (5% of rolls)
- ✦Epic: +24% to +29% (<1% of rolls)
- ✦Legendary: +29% to +30% (<1% of rolls)
Heavy
Changes how fast you move.
Rolls on: axe, spear, pickaxe, shield, helmet, chestplate, leggings, boots
Movement Speed
- ✦Negative: -15% to -5% (100% of rolls)
Knockback
Increases how far enemies are pushed back by your weapon's hits and shots.
Rolls on: sword, spear, bow
- ✦Common: +50% to +147% (65% of rolls)
- ✦Rare: +148% to +192% (30% of rolls)
- ✦Epic: +193% to +198% (4% of rolls)
- ✦Legendary: +199% to +200% (1% of rolls)
Knockback Resistance
Reduces how far you get pushed when hit.
Shown on items as: Steady, Rooted
Rolls on: shield, helmet, chestplate, leggings, boots
- ✦Common: +10% to +18% (65% of rolls)
- ✦Rare: +18% to +28% (30% of rolls)
- ✦Epic: +28% to +30% (4% of rolls)
- ✦Legendary: +30% (1% of rolls)
Lifesteal
Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.
Shown on items as: Burdened, Leeching, Siphoning, Devouring
Rolls on: sword, axe, spear, bow, crossbow
- ✦Negative: -20% to -5% (55% of rolls)
- ✦Common: +5% to +10% (29% of rolls)
- ✦Rare: +10% to +17% (14% of rolls)
- ✦Epic: +17% to +19% (2% of rolls)
- ✦Legendary: +19% to +20% (<1% of rolls)
Lightning
Effect on hit: lightning
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 3% to 6%
- ✦Rare: 6% to 7%
- ✦Epic: 7%
- ✦Legendary: 7% to 10%
Damage
- ✦Common: 1 to 2
- ✦Rare: 2
- ✦Epic: 2 to 2.5
- ✦Legendary: 2.5 to 4
Stun Duration
- ✦Common: 0.5s to 1.3s
- ✦Rare: 1.3s to 1.6s
- ✦Epic: 1.6s to 1.8s
- ✦Legendary: 1.8s to 2.5s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Luck
Chance to find a rare item.
Shown on items as: Unlucky, Lucky, Fortunate
Rolls on: pickaxe
- ✦Negative: -50% to -10% (25% of rolls)
- ✦Common: +10% to +66% (49% of rolls)
- ✦Rare: +67% to +96% (23% of rolls)
- ✦Epic: +96% to +123% (3% of rolls)
- ✦Legendary: +128% to +200% (<1% of rolls)
Max Health
Increases or decreases your maximum health. Found on chestplates.
Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -4 to -2 (80% of rolls)
- ✦Common: +2 to +4 (13% of rolls)
- ✦Rare: +4 to +6 (6% of rolls)
- ✦Epic: +6 to +7 (<1% of rolls)
- ✦Legendary: +7 to +8 (<1% of rolls)
Multishot
Rolls on: crossbow
Always
- ✦+2 Multishot
Arrow Damage
- ✦Common: -30% to -11% (65% of rolls)
- ✦Rare: -11% to -2% (30% of rolls)
- ✦Epic: -2% to -1% (4% of rolls)
- ✦Legendary: -1% (1% of rolls)
Piercing
Rolls on: crossbow
Always
- ✦+1 Piercing
Arrow Damage
- ✦Common: -30% to -11% (65% of rolls)
- ✦Rare: -11% to -2% (30% of rolls)
- ✦Epic: -2% to -1% (4% of rolls)
- ✦Legendary: -1% (1% of rolls)
Power
Changes the damage of arrows shot from this bow or crossbow.
Rolls on: bow
Arrow Damage
- ✦Common: +50% to +66% (65% of rolls)
- ✦Rare: +66% to +74% (30% of rolls)
- ✦Epic: +74% to +80% (4% of rolls)
- ✦Legendary: +81% to +100% (1% of rolls)
Projectile Resistance
Every 100 points is another health bar against projectiles: arrows, crossbow bolts, fireballs.
Shown on items as: Splintered, Deflecting, Repelling
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (49% of rolls)
- ✦Rare: +25 to +40 (23% of rolls)
- ✦Epic: +40 to +51 (3% of rolls)
- ✦Legendary: +52 to +70 (<1% of rolls)
Quick Charge
Rolls on: crossbow
Reload Speed
- ✦Common: +25% to +50%
- ✦Rare: +50%
- ✦Epic: +50% to +75%
- ✦Legendary: +75%
Arrow Damage
- ✦Common: -30% to -11%
- ✦Rare: -11% to -2%
- ✦Epic: -2% to -1%
- ✦Legendary: -1%
These stats share one roll: a strong result in one usually means a weaker result in the other.
Reach
Changes how far away you can hit enemies with this weapon.
Shown on items as: Stunted, Reaching, Lunging
Rolls on: sword, axe
- ✦Negative: -0.5 to -0.2 (25% of rolls)
- ✦Common: +0.3 to +0.6 (49% of rolls)
- ✦Rare: +0.6 to +0.8 (23% of rolls)
- ✦Epic: +0.8 to +1 (3% of rolls)
- ✦Legendary: +1 to +1.5 (<1% of rolls)
Shield Cooldown
Changes the recovery time after your shield is disabled by an axe hit.
Shown on items as: Clumsy, Light, Swift
Rolls on: shield
- ✦Negative: +1s to +3s (90% of rolls)
- ✦Common: -0.9s to -0.5s (7% of rolls)
- ✦Rare: -1.4s to -0.9s (3% of rolls)
- ✦Epic: -1.5s to -1.4s (<1% of rolls)
- ✦Legendary: -1.5s (<1% of rolls)
Sweeping Damage
Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.
Shown on items as: Cleaving, Slashing, Reaping
Rolls on: sword
- ✦Common: +25% to +45% (65% of rolls)
- ✦Rare: +45% to +83% (30% of rolls)
- ✦Epic: +84% to +97% (4% of rolls)
- ✦Legendary: +97% to +100% (1% of rolls)
Thorns
Returns a percentage of the damage (after armor damage reduction) of each melee hit you take to the attacker. Summed across your armor.
Rolls on: helmet, chestplate, leggings, boots
- ✦Common: +10% to +25% (65% of rolls)
- ✦Rare: +25% to +40% (30% of rolls)
- ✦Epic: +40% to +50% (4% of rolls)
- ✦Legendary: +51% to +100% (1% of rolls)
Undead Resistance
Every 100 points is another health bar against undead mobs. View mob types in codex bestiary. Projectile damage from skeletons is not affected.
Shown on items as: Desecrated, Sacred, Divine
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (49% of rolls)
- ✦Rare: +25 to +40 (23% of rolls)
- ✦Epic: +40 to +51 (3% of rolls)
- ✦Legendary: +52 to +70 (<1% of rolls)